


There is almost certainly some truth to those assertions in specific cases, though given the widespread reactions to other recent examples of that style of dialog, it felt like some piece of entertainment was inevitably going to become a lightning rod for this debate. Some argue that’s due to the quality of the game’s writing, and some even suggest some of that animosity can be attributed to underlying malicious feelings regarding the race and gender of Forspoken’s protagonist. What’s most interesting about Forspoken is that it seems to have become a lightning rod for the growing fatigue and frustration with how overwhelmingly popular that style of dialog has become in recent years. No, the truth is that variations on this style of dialog have existed in some form or another for longer than any of us could accurately say. Besides, there are more important things that people should be blaming Joss Whedon for. Whedon is actually often credited (or targeted) for inventing and popularizing that style of dialog, which isn’t actually true. It’s disingenuous to suggest that the MCU became more popular (or strictly better) through its use of such dialog, though that style has certainly become more popular since Joss Whedon and James Gunn heavily featured it in their respective MCU mega-hits: The Avengers and Guardians of the Galaxy. In recent years, Marvel fans and detractors have certainly been caught arguing over the MCU’s prolific use of quippy comedy dialog that often tries to make its characters seem cooler than the fantastical situations they find themselves in. You’ve probably heard some form of this debate before. Yes, there are those who simply think that Forspoken’s writing just isn’t that good, but the evolving debate around the game really exposes a greater divide over the popularity of that snarky kind of meta dialog that really has come to dominate many forms of entertainment. k99aCk3RCZ- Nicola January 23, 2023Īs the internet continues to argue about Forspoken‘s dialog (try to be surprised), it’s becoming clear that this debate is really only partially about the game itself. The same people taking the piss at Forespoken were hyping this shit just a couple of weeks ago. Based on some of the reactions to Forspoken so far, it seems those worries were not unfounded. The same went for the game’s somewhat strange fondness for using as many curse words as possible whenever possible (regardless of context). Some of the jokes didn’t necessarily land on their own, but my bigger concern was over whether or not that style of dialog delivered that often would prove to be especially grating over the course of an entire game.

For instance, Frey might see a giant armored knight and say “Whoa, slow down there Medieval Times.” That’s not an actual bit of dialog (it’s not that bad), but you get the point.Īt that time, I worried about both the quality and quantity of the game’s dialog. Specifically, I noted that the game utilized a kind of “meta” dialog style that usually involved its protagonist (Frey) making some kind of joke about the absurdity of her situation. However, in my preview of the game, I mentioned how I found its dialog to be a bit…odd.
FORSPOKEN DIALOGUE MEME FULL
Unfortunately, I haven’t been able to spend enough time with the retail version of Forspoken in order to offer anything close to a full review of the game. Square Enix’s Forspoken was released to the public just one day ago, but you’d think it has been out for a lifetime given how much people have been arguing about the game’s dialog.
